A person is standing somewhere on Earth.
They walk 10km S, 10km E, 10km N.
They are back where they started.
Where are they?
\(\text{circumference} \propto e^\text{radius}\)
\(\text{area} \propto e^\text{radius}\)
\(\Downarrow\)
\(\text{circumference} \propto \text{area}\)
Vectors rotate when you translate them.
\(\text{NE} \neq \text{EN}\)
\(\Downarrow\)
Coordinates are very expensive relative to radius.
\[\mathbf{E}^3 \mathbf{H}\]
The 3 euclidean dimensions are spatial.
The hyperbolic dimension is time.
The constant of proportionality between the two is \(c\).
No need for “boosts”, Lorentz transforms, etc.
Adding velocity (without hyperbolic geometry:):
\[ v_\Sigma = \frac{v_1+v_2}{1+\frac{v_1v_2}{c^2}} \]
Adding rapidity (with hyperbolic geometry:):
\[ \psi_\Sigma = \psi_1 + \psi_2 \]
Hierarchical data
Concept spaces.
Routing
Every connected, finite graph has a greedy embedding in the hyperbolic plane. (Kleinberg 2007)